![]() ![]() You never played these games on an actual snes? ![]() If you know it's not a bug, why are you asking for a solution? This does happen on the actual system, you know. ![]() Holy crap! An intelligent reply! Nice to see some intelligence in here, no thanks to flaming faggots like halfshadow.įitzRoy wrote:I'm confused. The problem is, computer monitors are very different from the old TV set. The only way to fix it I can imagine would be to ask manufacturers to add a analog input for monitors, and use a TV-out card. So the black bars are still on the picture. You have to use the resolution(s) allowed. Using either DirectX or OpenGL you can't stretch 'out of bounds'. The real problem goes with computer monitors. The goal of SNES emu teams is to emulate the snes the most accurately possible. Now, back on the problem: this is not an emu bug, as it's been confirmed to be the real snes output. My TV has a real bad left overscan, but yours may be perfect. The overscan was a problem with some games (like Chrono Trigger.) because it actually cut off several pixels left and right, hiding letters in textboxes. The TV gets rid of it by stretching more than it should, this is known as overscan. The snes has several graphical modes, and it as been found that for some games, the snes output had this black bar. TVs have an analog input and automatically stretch whatever is feed to the screen size. ![]()
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